How to Change Game Language in the Decky Plugin
Set language environment variables per game in the Decky plugin’s Additional Variables field
The Decky plugin has no language menu, so you tell the game which language to use with environment variables.
Using Junk Store Pro? It has a proper language picker per game. See changing game language in Pro instead.
It also only works on games that follow the system. A game with its own language menu ignores what the system says and uses whatever you last chose in there, so change it in the game's own options. These variables are for the games that offer you nothing.
- Open the game's Settings menu
From the game's page in Junk Store, open the cog.
- Select PROTON
- Set the dropdown to All
That reveals the advanced options, which are hidden by default.
- Enter both variables under ADVANCED
Open ADVANCED, find Additional Variables, and enter both lines. This example sets Spanish:
export HOST_LC_ALL=es_ES.UTF-8 export LANG=es_ES.UTF-8Swap
es_ESfor the code you want from the table below. Both lines are needed, one on its own often isn't enough: LANG offers the game a default, while HOST_LC_ALL overrides the individual locale settings outright.Keep the wordexporton the front of each line. What you type is run as a line of script just before the game starts, and a plainLANG=es_ES.UTF-8sets the value only for that script, not for the game that follows. It saves without complaint and does nothing, and nothing warns you. Advice copied from a forum post often leavesexportoff, because on a command line it isn't needed.The field shows only the start of what's in it, so a truncated
export HOST_is normal.
- Save
Press X to save. The game will launch in that language from then on, and stays that way until you change it, so it's a once-per-game job.
Language codes
Add .UTF-8 to whichever code you pick, the way the Spanish example does: es_ES becomes es_ES.UTF-8.
| Language | Code |
|---|---|
| English | en_US |
| German | de_DE |
| French | fr_FR |
| Spanish | es_ES |
| Italian | it_IT |
| Japanese | ja_JP |
| Korean | ko_KR |
| Chinese (Simplified) | zh_CN |
| Chinese (Traditional) | zh_TW |
| Portuguese (Brazil) | pt_BR |
| Polish | pl_PL |
| Russian | ru_RU |
If a game misbehaves afterwards
Empty the field first. A game handed a locale it didn't expect can show the wrong characters, lose its fonts, lay its menus out badly, or fail to start at all. Empty means "don't interfere", which is not the same as English.
Stuck or need help?
Most issues are quick to sort out. Here's where to start.
- FAQ - General questions
- Troubleshooting - Common issues
Still stuck? Open a support ticket right in the Support Portal
For game-specific issues, feedback, or just a chat, you'll find us on:
On Discord, head to the #decky-plugin-support channel.